Modular Minimap for CopperCube
A downloadable asset pack
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CopperCube has long been deficient of a proper way to handle minimaps. This is a high-performance way of handling it.
The map itself is a hybrid HLSL/GLSL shader that draws a plane primitive directly onto the camera. It can be calibrated in a number of different ways for odd shapes, offsets, some U/V controls, and it accounts for a couple different types of camera movement. It allows mapping a variety of different nodes to do different things within the minimap pipeline. It doesn't do a whole lot of work per draw call so it shouldn't negatively affect performance in any way. Please report any bugs in the comments, I'll try to address them when I have time.
| Published | 3 days ago |
| Status | Released |
| Category | Assets |
| Author | RedBerylFTW |
| AI Disclosure | AI Assisted, Code |
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Click download now to get access to the following files:
ModularMinimap v1_1.zip 64 kB
Development log
- V1.1 Changelog2 days ago

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