A downloadable asset pack

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CopperCube has long been deficient of a proper way to handle minimaps. This is a high-performance way of handling it.

The map itself is a hybrid HLSL/GLSL shader that draws a plane primitive directly onto the camera. It can be calibrated in a number of different ways for odd shapes, offsets, some U/V controls, and it accounts for a couple different types of camera movement. It allows mapping a variety of different nodes to do different things within the minimap pipeline. It doesn't do a whole lot of work per draw call so it shouldn't negatively affect performance in any way.  Please report any bugs in the comments, I'll try to address them when I have time. 

Published 3 days ago
StatusReleased
CategoryAssets
AuthorRedBerylFTW
AI DisclosureAI Assisted, Code

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Click download now to get access to the following files:

ModularMinimap v1_1.zip 64 kB

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